My role in this 20-week project was product manager, user research, and sound design/implementation. We were fortunate to work with mentors from Nintendo.

Problem

Over one million computer science jobs will remain unfilled in the United States in 2020. No formal curriculum or education plan exists to close these gaps in this expanding industry. The combination of no formal CS education in middle schools and a lack of qualified CS teachers in K-12 schools presents an opportunity. How do we fulfill society’s need for human resources in computer science while building interest and competency in this field?

Solution

Robot Factory targets a variety of player archetypes, including the collector, explorer, socializer, and achiever. The three-part narrative arc combines unique game play objectives to set up, build tension, and reward players. Programming and computational thinking happens in the robot factory, where players can build various robots with different capabilities and strengths while gaining a sense of ownership.

Process/Approach

Middle school students are highly adaptable learners with sufficient math proficiency, capable of understanding a variety of programming concepts. To target middle schoolers, we chose mobile games, as we found nearly 75% of households have a person who identifies as a gamer, and 45% of middle schoolers have personal mobile phones. Even more have regular access to mobile devices. Kids playing our game can familiarize themselves with programming concepts while having a fun objective they can work towards.

The core game mechanic utilizes computational thinking and logic, delivered in a concise and entertaining programming interface. To make the act of programming more fun, an economy of rewards entices the players to improve their code and advance their robot building skills.

In design evaluations, we examined the game’s usability, learning deltas, fun factor, and overall sentiment of the play testers. We pre-assessed computer science knowledge and experience with a qualifier survey and provided tutorials for each play session. After the play tests, we evaluated learning and sentiment, focusing on computational knowledge and skills gained.

Huge thank you goes out to:

GIX faculty: John Raiti, Blake Hannaford, Samia Ibtasam, Linda Wagner

and

Nintendo mentors: Steve Rabin, Bryan Schwenk, Dylan Rhodes, Chris Alexander

and

Renton Prep Christian Academy and Blaze Education