Winner "Best Technical Achievement" - September 2016 Seattle VR Hackathon
This project implements an ambisonics system with audio in VR for a social atmosphere. VR is a very isolated experience, and we sought to make it more social by enabling surround audio via loudspeakers, rather than headphones. An abstract virtual reality sandbox experience was created in Unity for triggering and spatializing unusual sound objects. You can move objects in and trigger sound in 3D space. This proof-of-concept is a step towards experimenting with 3D musical interfaces for VR. The key technologies at work here at Unity, OSC (CNMAT package), ICST Ambisonics package, Max, a Perception Nueron MoCap suit, eight(8) 5" 2-way monitor speakers, and a DAC featuring 10 discreet outputs. I started this project with a team of five others in September 2016 at the Seattle VR Hackathon.